Does the slicer implements it ? I know I can use a cws file generated with anti-aliasing checked in CW but trying to eliminate this step.
Photonic3d performs a small anti-alias on it’s own, but it’s forced and isn’t yet customizable.
Any thoughts on implementing full slicer anti-aliasing?
As I mentioned in the prior post, the internal slicer already does anti-alias, but it is not yet customizable. I’m not sure why I’ve put this off, it really wouldn’t be that hard to make it any size.